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Old Jan 29, 2010, 08:37 AM // 08:37   #1
Ascalonian Squire
 
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Default Better notification for adrenaline.

Well, as a warrior, I'd like to know my adrenaline if all my skills are full of adrenaline and I'm trying to get to another group to kill without letting me adrenaline go to waste.

When you have at least one adrenaline skill not charged, you can tell when its about to go away by the flashing, but when all are fully charged, they just disappear without notification.

My suggestion - add a bar like the timer for enchantments on the skill for fully charged adrenaline skills. It's minor, I know, but sometimes it'd be nice to know how long I got until my skills fade.
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Old Jan 29, 2010, 09:25 AM // 09:25   #2
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So basically it's a skill/enviromental effect only on you with a tiny bar shrinking to show how long you have adren for before it gets wasted?

/signed if that ^.
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Old Jan 29, 2010, 10:13 AM // 10:13   #3
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Counting to 25 is hard. A timer isn't really needed.
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Old Jan 29, 2010, 10:23 AM // 10:23   #4
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No no, just make it simple, just make fully charged adrenaline skills flash, no need to do anything complicated.
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Old Jan 29, 2010, 11:05 AM // 11:05   #5
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/signed for either for timer or for skill flash, counting is simple but it's just plain stupid to have to do it.
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Old Jan 29, 2010, 01:22 PM // 13:22   #6
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/signed for a little yellow bar near the HP/MP one.
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Old Jan 29, 2010, 01:29 PM // 13:29   #7
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I've definitely had this problem, and it seems like a simple thing to be adjusting. Good idea.
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Old Jan 29, 2010, 02:08 PM // 14:08   #8
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after playing war for long enough you know when its about to run out. and if you're concerned with it running out, just chuck a spear or fire an arrow asap.
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Old Jan 29, 2010, 03:36 PM // 15:36   #9
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/signed i would like to seem something for the ald mabye a yellow bar as a few have mentioned above something that starts draining after u stop gaining and once u strike it goes back up to teh top i dont think it would be to hard to manage mabye in the next concept update if a mod see this but yeh sounds like a good idea would help out
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Old Jan 29, 2010, 03:49 PM // 15:49   #10
asb
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I'm afraid that a numerical countdown would push some PUG Wammos into leeroying into the next group unprepared even more than they do now. Having played a warrior for some time, I get have a feeling when my adren is going to cool down, so I don't particularly need it. But I guess for guys who want to be able to quantify every last bit of the game, a bar would be useful. Personally, adapting the the single skill flicker to the whole bar would be more than satisfying.

/semisigned
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Old Jan 29, 2010, 04:55 PM // 16:55   #11
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Quote:
Originally Posted by Gift3d View Post
after playing war for long enough you know when its about to run out. and if you're concerned with it running out, just chuck a spear or fire an arrow asap.
Yeah, I kinda agree with this. This isn't really necessary.

Granted, prior to the enchantment timer, I used to think the same way about renewing attunements on my ele or prot skills with my monk.
And look how much that timer helps.

So... /sorta semi-signed

It wouldn't hurt. But once you've played as a warrior long enough, you wouldn't really need it anyway.
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Old Jan 29, 2010, 05:08 PM // 17:08   #12
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http://wiki.guildwars.com/wiki/Guide...naline_Display

Solved?
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Old Jan 29, 2010, 06:16 PM // 18:16   #13
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Quote:
Originally Posted by Mordiego View Post
Still no, their talking about when adrenaline at max and not in battle. There is no notification about when it's going to end.

/signed for it starts flashing

But it's really unnecessary, I'd be more concerned about the next mob than my adrenaline.
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Old Jan 29, 2010, 09:37 PM // 21:37   #14
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I'll /sign a counter, but it really isn't all that necessary. You get a feel for it after a while.
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Old Jan 30, 2010, 12:41 AM // 00:41   #15
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Wow a lot more positive support than I thought. I've been playing for awhile, and although it's true that I may get the feel for it, my "feelings" aren't always accurate. There have been times where I run up to a monster, press my keyboard to adrenaline skill, and just have it go away right when I'm about to cast/active it. And it's a lot better going into mobs with adrenaline than without it. . . just like it is with minions.
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Old Jan 30, 2010, 01:48 AM // 01:48   #16
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i would like a counter. that being said. while in some areas (mostly dungeons) my adrenaline bar doesnt even show as normal. so i can use the adrenaline skill but it doesnt show as ready.
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